Arcade Game Design

Arcade Game Design

Description

In this exciting design challenge, each university will design and prototype a functional Arcade Game Design utilizing one or both of the Makey Makey boards provided. The Makey Makey allows you to easily connect the world around you to a computer, ChromeBook, or iPad, and make everyday conductive objects, like Play Do and Bananas, into touchpads. It is also possible to design more elaborate touchpads (i.e., switches) using items such as cardboard, aluminum foil tape, and sponge foam (i.e., polyethylene sheets). The back of the Makey Makey board can be used for additional keyboard inputs. Because the Makey Makey controls keyboard input, it can interact with computer program inputs, with IDEs such as block coding with Scratch or even JavaScript programming in a browser. For example, view the source code on the Makey Makey piano to see the JavaScript programming.


Arcade Games started in the 1970’s with Pong being the first commercially successful game. In 2006 the Nintendo Wii came out and was applied to a variety of games to enhance player involvement and interactivity. The spirit of Arcade games live on through establishments, such as Dave and Busters. Well it is about time that we bring the spirit of arcade gaming to TEECA East! Who else is better equipped to design an arcade game then Technology and Engineering Education majors with their understanding of design, tools, materials, and processes. Let the competition, sights, and sounds begin!

Webinar by Tom Heck on Makey Makey

Notes

Coordinators

Tom Heck and Mark Springston, Virginia Tech Hokies

Guidelines

Arcade Game Design ⚙️ 2023 TEECA East Challenge